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摘要: 视觉−语言−动作(VLA)模型是实现具身智能的重要技术路径. 针对现有方法普遍依赖大规模数据与高算力平台, 难以适应边缘侧等资源受限场景的瓶颈, 本文提出覆盖“数据−模型−训练−部署”全周期的优化框架. 在数据层面, 剖析真实采集、仿真生成与视频迁移三类路径的协同优化机制; 在设计层面, 梳理轻量化架构、状态空间模型、分层双系统、条件计算及流匹配等高效模型技术; 在系统层面, 重点探讨输入侧剪枝、模型压缩、动态推理路径及软硬件协同优化等部署加速策略. 最后, 对资源受限VLA模型的未来研究方向与应用前景进行展望.
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关键词:
- 具身智能 /
- 视觉-语言-动作模型 /
- 资源受限 /
- 高效模型设计 /
- 模型部署优化
Abstract: Vision-language-action (VLA) models constitute a fundamental technical pathway toward embodied intelligence. However, existing approaches are hindered by their heavy reliance on large-scale data and high-performance computing platforms, which limits deployment in resource-constrained settings such as edge devices. To address this, we propose a comprehensive optimization framework that spans the entire development cycle: Data, model, training, and deployment. At the data level, we analyze synergistic optimization mechanisms across three primary pathways: Real-world collection, simulation generation, and video transfer; At the design level, we systematically review efficient model techniques including lightweight architectures, state-space models, hierarchical dual systems, conditional computation, and flow matching; At the system level, key deployment acceleration strategies are explored, such as input pruning, model compression, dynamic inference paths, and hardware-software co-optimization. Finally, we discuss future research directions and application prospects for resource-constrained VLA models. -
图 3 SmolVLA[19]开源生态与模型架构
Fig. 3 The open-source ecosystem and model architecture of SmolVLA
表 1 VLA模型相关综述对比
Table 1 Comparison of VLA model related surveys
综述 年份 研究主题 框架视角 主要贡献 Ma等[10] 2024 具身智能应用 组件-策略-规划分类 建立了涵盖基础组件、低层控制与高层规划的分类体系 Zhong等[11] 2025 动作表示机制 动作Token分类 提出VLA模型的动作Token分类框架 Zhang等[12] 2025 VLA技术演进 历史与范式演化 回顾前VLA时代技术, 梳理三大建模范式 Wang等[13] 2025 大模型具身智能 四级控制层级 构建需求−任务−规划−动作四级控制框架 Guan等[8] 2025 高效VLA模型 处理流程视角 从处理流程角度系统分类高效VLA技术 Yu等[9] 2025 高效VLA模型 数据-模型-训练 构建数据-模型-训练的高效VLA框架 本文 2025 资源受限条件 模型全生命周期 聚焦资源受限条件下的具身智能, 涵盖数据-模型-训练-部署全周期技术体系 表 2 面向VLA模型训练的代表性数据集总结
Table 2 Summary of representative datasets for VLA model training
分类 数据集 来源 规模 模态 主要特点 真实机器人操作数据 RT-1[14] 真实 130 K V、L、A 13台机械臂采集, 覆盖700余项任务 BridgeData V2[75] 真实 60 K V、L、A、D 5万条遥操作, 1万条自动策略轨迹 Open X-Emb.[4] 真实 1 M+ V、L、A 21家机构, 22种异构机器人, 统一数据格式 DROID[5] 真实 76 K V、L、A、D 564个开放场景, 分布式遥操作采集 RH20T[16] 真实 110 K V、L、A、T、F、S、D 11维多模态同步, 147项接触密集型任务 AGIBot World[21] 真实 1 M+ V、L、A、T 217项任务, 含失败恢复轨迹与子任务标注 RoboMIND[76] 真实 107 K V、L、A、D 4种平台, 479项任务, 含失败轨迹 真实-仿真混合数据 ARIO[77] 混合 3 M+ V、L、A、T、S 258种机器人, 32万项任务, 统一数据格式 MimicGen[30] 混合 50 K+ V、A 200条演示自动扩展至5万条轨迹 RoboCasa[32] 仿真 100 K V、A 大规模厨房场景仿真框架, 基于人工示教生成轨迹 NVIDIA Physical AI[78] 混合 320 K V、L、A、D、P 基于OpenUSD的工业级仿真资产库 RoboData[79] 混合 500 K V、L、A、D、C 整合9个开源数据集, 统一评测接口 人类操作视频数据 Ego4D[80] 视频 3 670 h V、L、S、E、I、D、P 74个地点, 3 670 h第一人称视频 EPIC-K-100[81] 视频 100 h V、L、S 厨房场景, 97类动作, 9万个片段 EgoExo4D[82] 视频 1 286 h V、L、E、S 第一/第三人称同步, 8个技能领域 HOT3D[83] 视频 13.88 h V、E、P 多视角3D手物交互标注 TACO[84] 视频 2.5 K V、D、P 2 500条双手工具操作, 高精度3D标注 HoloAssist[85] 视频 166 h V、L、E、I、S 7模态同步, 人机协作场景 UniHand[64] 视频 150 M V、L、A 采用动捕、VR、RGB采集, 涵盖超过1.5亿运动指令对 专项任务数据 LIBERO[86] 仿真 6.5 K V、L、A 程序化生成机器人操作任务, 提供遥操作示教 REASSEMBLE[24] 真实 4.5 K V、L、A、F、S、C 涵盖事件相机与力觉采集, 接触密集装配任务 RoboCerebra[23] 仿真 1 K V、L、A、D 平均2 972步超长轨迹, 规划能力评测 BRMData[87] 真实 约500 V、A、D 双臂移动平台, 10个家居场景任务 注: V =视觉, L =语言, A =动作, D =深度, T =触觉, F =力觉, S =音频, E =眼动, I = IMU, C =事件相机, P = 3D姿态/点云; 机器人数据多以轨迹/样本数计, 人类操作视频数据多以时长计, 部分数据集以序列数或样本数计. 表 3 主流VLA模型关键指标对比
Table 3 Comparison of key metrics for mainstream VLA models
模型 参数量 主要训练数据规模 训练开销 推理性能 训练耗时 步数/Epoch 频率(Hz) 推理平台 RT-1[14] 35 M 13万条机器人轨迹 – 20万步 3 TPU v4 RT-2[88] 55 B 10亿对图文与机器人数据 – 8万步 1-3 TPU v5 Octo[89] 93 M 80万条混合轨迹 0.3万TPU h 30万步 30 RTX 4090 OpenVLA[90] 7 B 97万条机器人轨迹 2.15万A100 h 27轮次d 6 RTX 4090 $ \pi_0 $[91] 3.3 B 1万小时以上机器人数据 – 70万步 $ \leq $50 RTX 4090 GR00T N1[92] 2.2 B 5.9亿帧多源混合数据 5万H100 h 20万步a 10/120b L40 GraspVLA[40] 1.8 B 10亿帧合成抓取数据 – 12万步 5 L40s RoboMamba[93] 3.2 B 31万图文与机器人数据 – 5万步 9 A100 UniVLA[42] 8.5 B 62.2万条多源视频 960 A100 h 2万余步 10 RTX 4090 SmolVLA[19] 0.45 B 2.3万条开源轨迹 3万GPU h 20万余步 30 消费级平台 TinyVLA[94] 1.3 B 500条微调轨迹 – – 71c A6000 FLOWER[95] 0.95 B 25万条混合轨迹 200 H100 h 36万步 311 RTX 4090 注:a 预训练步数;b 10 Hz(视觉语言模块)/120 Hz(动作策略模块);c 原文指出单次推理延迟14 ms, 此处为换算得出的理论频率;d 原文明确指出训练轮次为27 Epochs, 未披露具体训练步数. "–"表示数据未披露. 表 4 典型边缘计算平台硬件规格对比
Table 4 Comparison of hardware specifications of typical edge computing platforms
平台 算力 内存 功耗 NVIDIA Jetson AGX Orin 275 TOPS 64 GB 15 ~ 60 W NVIDIA Jetson Orin NX 100 TOPS 16 GB 10 ~ 25 W Ascend 310B 20 TOPS 24 GB 8 W 移动端NPU 约35 TOPS 共享内存 5 ~ 15 W Raspberry Pi 5 无独立NPU 8 GB 约5 W -
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